wxMacMolPlt is available as a source code tar file and as pre-built binaries for Mac OS X, Windows and several varieties of Linux. If a pre-built binary is available for your platform please try it first to avoid any issues with the build process.
wxMacMolPlt is licensed under v2 of the GPL. Refer to the LICENSE file in the source release for details.
Most of my development work is done on Mac OS X. Thus, that tends to be the best tested. If you do not see a binary for your OS here please submit a request with information on your OS and hardware architecture.
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Download the latest wxWidgets source (2.6.3 through 3.1.5 have worked in the past). Unpack the archive and cd into the top level directory.
Configure wx to use OpenGL and unicode:
./configure --with-gtk --with-opengl --enable-unicode
Note: You can install wx into a non-system directory, but that directory will need to be added to your shared library path or shared libraries disabled in the build (--disable-shared). If you get an error in the MacMolPlt configure step saying your wxWidgets build lacks OpenGL support first make sure that the directory where the shared libraries is installed is in /etc/ld.so.conf and then run ldconfig. You should only need to do that once.
Building MacMolPlt. This should be very straightforward.
If your wxWidgets install is not on your path add --with-wx-config=/path/to/wx-config
To install somewhere other than /usr/local add --prefix=/path/to/top/dir
Note: The "make install" step is required as there are a couple of resource files that the application needs at run time to be fully functional.